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1: EXAMPLES.

2: COMMUNITY.

- An impression.

- User groups and forums.

- Links to other cockpit builders.

- Links to suppliers.

3: HOW TO GET STARTED.

- Building blocks of a flight simul....

- The 5 questions to ask .

- Cockpit specifications .

- Panel construction.

- Hull construction.

4: GAME PC.

- Microsoft Flight Simulator.

- Interface software.

- Mouse simulation.

5: COCKPIT INTERFACE.

- Keyboard emulator.

- Special interface solutions.

- PC and interface cards.

- Micro controllers.

- Data communication.

6: COCKPIT ELEMENTS.

- Various switches.

- Panel mounted indicators.

- Mechanical gauges.

- CRT-based gauges.

- Radio and navigation instruments.

- Flight controls.

- Display system.

- Sound system.

- Speech system.

- Vibration system.

- Motion system.

- G-force system.

- Ventilation system.

- Complementary simulation.

7: FINAL REMARKS.

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Word from the author.

What's new ?.

Acknowledgements.

Copyright & Disclaimer.

Contact information.

3.1 Building blocks of a flight simulator cockpit

 

In this section an overview of the building blocks of a flight simulator cockpit is given. When browsing through all the links included in this text you will notice that there are many variations on this topic. There is no single correct configuration of building blocks. At the end the configuration used is determined by ambition, technical knowledge, programming knowledge, available budget and available time.

 

Figure: The basic components of a flight simulator cockpit design

 

A flight simulator cockpit consists in general out of three areas (see figure above):

 

The game PC: This is the main PC that runs the Microsoft Flight Simulator. The Microsoft Flight Simulator comes with an open interface, making it possible to fine tune and /or develop many aspects ranging from the flight model of your aircraft to the scenery you fly in. The most relevant interfaces for a flight simulator cockpit are the flight model, sound definitions, panel definitions and SimConnect. The flight model (a configuration file that describes the (handling) characteristics of the aircraft) allows you to fine tune the characteristics of your aircraft in considerable detail or even make your own flight model. Also it is possible to define your own sound definitions for optimal environmental audio effects in your cockpit. By means of the panel definitions you can use / develop digital gauges for your panel or develop additional simulation effects for your aircraft. SimConnect allows you to read data from and write data to the Microsoft Flight Simulator. Before FSX the most used interface software was FSUIPC from Peter Dowson. In some cases you might want to use add-ons to the flight simulator that only facilitate a mouse interface. By using mouse simulation you can connect a sequence of mouse actions to a key click which you in turn can link to a actual switch or (numeric) keyboard in your cockpit.

In section 4 you will find a systematic overview.

 

The cockpit interface: Depending on your setup the cockpit interface handles for instance switches, control lights, motors that drive analogue gauges or even whole flight computers. As you will see in the remainder of this text there are various ways to process information between "the game PC" and "the cockpit". In almost all more larger setups for a flight simulator cockpit there is a keyboard emulator that transforms the signal from switches to keyboard input. There are a number of special hardware interface solutions on the market the oldest being the EPIC interface board. There are also generic PC-based interface solutions that can be used, for instance a wide range of USB driven PC interfaces such as IO-cards. In more advanced cases additional "controllers" are used for interfacing the flight simulator cockpit. This may be a for this purpose dedicated PC, but this can also be a micro controller (a -compared to a PC- low cost computer). When using additional controllers data communication with the game PC becomes an extra issue to be solved.

In section 5 you will find a systematic overview.

 

The cockpit: As stated in the introduction a cockpit can vary from arranging some extra devices around the computer screen to the use of a cockpit section of a real aircraft. A large group of flight simulator cockpit builders build their own cockpit hull using materials as wood, polyester and Plexiglas. Additionally they use multiple displays or a beamer to display the outside world. Some modify real gauges, others build gauges with servo motors from scratch or buy ready made simulator gauges from a supplier. With respect to digital gauges (screens) there is a whole range of commercial, shareware and freeware gauges that can be connected to the game PC with extra screens (on the same PC) or via extra PC's (in a network). Cockpit controls like yokes, pedals and throttles can be home made or obtained from a supplier. As you can see in the figure above, there is a whole range of additional cockpit elements that can be added. 

The remainder of the chapter will give you a start with the cockpit structure (and aircraft selection), in section 6 you will find a systematic overview of the cockpit elements.