FScockpit  HOME

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Find your way into flight simulator cockpit construction

FScockpit  HOME.

1: EXAMPLES.

2: COMMUNITY.

- An impression.

- User groups and forums.

- Links to other cockpit builders.

- Links to suppliers.

3: HOW TO GET STARTED.

- Building blocks of a flight simul....

- The 5 questions to ask .

- Cockpit specifications .

- Panel construction.

- Hull construction.

4: GAME PC.

- Microsoft Flight Simulator.

- Interface software.

- Mouse simulation.

5: COCKPIT INTERFACE.

- Keyboard emulator.

- Special interface solutions.

- PC and interface cards.

- Micro controllers.

- Data communication.

6: COCKPIT ELEMENTS.

- Various switches.

- Panel mounted indicators.

- Mechanical gauges.

- CRT-based gauges.

- Radio and navigation instruments.

- Flight controls.

- Display system.

- Sound system.

- Speech system.

- Vibration system.

- Motion system.

- G-force system.

- Ventilation system.

- Complementary simulation.

7: FINAL REMARKS.

-  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -.

Word from the author.

What's new ?.

Acknowledgements.

Copyright & Disclaimer.

Contact information.

5.5 Data communication

 

There are many ways to interface between the "Game PC" and "Cockpit interface". There are 2 dominant interface techniques: "direct USB interface" and "network with TCP/IP". Background information on these interfaces, but also on the use of the "clasic" serial interface (RS 232) and parallel interface can be found at www.beyondlogic.org or www.lvr.com.

 

Some micro controllers come with a standard serial interface, if not, then it is useful to take a look at embedded interface solutions like Maxim (Maxim) for RS 232. The USB-to-serial (Pololu) adapter is a good example for connecting a micro controller to a personal computer based on USB. In some cases the use of the I2C protocol is needed, then boards like the USBI2Cio (DeVaSys) may be usefull.